PDF Ebook Introducing Mudbox
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Introducing Mudbox
PDF Ebook Introducing Mudbox
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From the Back Cover
Plunge your hands into digital sculpting with Mudbox VALUABLE COMPANION DVD You'll find over 10 GBs of movies, project files, models, and images to complete all of the projects in the book. You've found the perfect hands-on primer to Autodesk's Mudbox, the 3D modeling and sculpting tool artists have used to create realistic creatures for The Dark Knight, 9, and other films. This book is just what you need to get started. Get up to speed on the Mudbox 2011 interface and tools, then follow step-by-step lessons that teach you the basics of digital sculpting, 3D painting, texturing, workflow, and more. You'll find pages of tips and detailed instructions. So, roll up your sleeves, open this book, and start sculpting and painting! Create assets for film, television, and games with Mudbox 2011 Save time for creativity by improving your workflows Get to know the Mudbox user interface and tools in detail Model a base mesh in Maya®, then use Mudbox to add surface details such as surface wear and tear Learn to paint directly onto models in 3D with Mudbox's 3D painting capabilities Plan your sculpture, pose your mesh, and start sculpting Import a 3D scan from a 3D scanner and clean it up in Mudbox Get to know the Mudbox user interface Learn to customize Mudbox brushes to get the results you need Learn how to use Mudbox's paint layers to composite realistic textures
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About the Author
Ara Kermanikian is a freelance digital sculptor and 3D modeler who has worked in the software industry for over 20 years, including 18 years at Microsoft helping enable accessibility and usability of digital content creation software. His work was featured in Introducing ZBrush and Mastering Maya 2009, both from Sybex. Ara has his own blog (kermaco.blogspot.com) and contributes regularly to Mudbox, ZBrush, and Maya user forums.
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Product details
Paperback: 416 pages
Publisher: Sybex; 1 edition (July 26, 2010)
Language: English
ISBN-10: 0470537256
ISBN-13: 978-0470537251
Product Dimensions:
7.4 x 0.7 x 9.2 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
14 customer reviews
Amazon Best Sellers Rank:
#811,577 in Books (See Top 100 in Books)
I've been using Maya for about a year and a half and had been wanting to learn a program like Mudbox to take my models to the next level of realism that only a digital sculpting program like Mudbox would allow. I've had this book for about 3 weeks and couldn't be happier with my end results model wise. This book cover everything from the basics of creating a human model in Maya and exporting the model into Mudbox for further detail to hard surface texturing of a robot that is made up of different kinds of metal and dents. Ara also covers going between Mudox and Photoshop for adding textures, colors, decals, etc. I found using both Mudbox and Photoshop really brought out my textures than just using Photoshop for all of it. Ara also goes over using digital 3d scanned images within Mudbox, as well as exporting your final Mudbox model out and dealing with normal, bump, displacement maps, etc. An added bonus was that his web address and email are printed in the book for any problems that the reader is facing. I ran into a problem and he was able to help me through it. Im feeling really comfortable now In mudbox because of this book and would suggest it to anyone who is first learning Mudbox or digital sculpting in general.
This book is a great book for beginners / intermediate / advanced users ofMudbox.Clearly the author is passionate about his work, and not just out to produceany old crap to make a buck.I've contacted the author regarding minor questions (I'm a complete beginner)several times, and he's responded quickly and answered all my questions.He will be available to teach Mudbox online as well, his contact info is in thebook (I think it's against Amazon.com's rules to post his info here).If you want to learn / need a refresher / want to sharpen your knowledge of Mudbox,buy the damn book, and ask about the author's online classes!
The book was a great introduction to Mudbox 2011. The author explanation of the different topics were clear and easy to understand. The DVD is a great supplement to the book. I got up and running fairly quickly. I have only one complaint the files for chapter 3 did not work it was a broken rar file. That's why I gave the book four stars. Buy it!!! You will love!!!!!!
I bought this book exactly for its title: Introducing Mudbox. The author did a great job teaching about the software itself. It speaks how to use it with tips and tricks to make your understanding as clearly as possible. I recommend it if you wanna take your first steps into digital sculpting. It's not my intention to say anything about Mudbox x Zbrush here, by that I mean the basics to intermediate sculpting process.
I have found this book to be fantastic for the beginner. It has taught me many lessons that I was unable to learn through some of the online tutorials that sometimes went way too fast for me. I'm very glad that I bought it and will have it for a valuable reference for in the future.
If you use or want to learn to use Mudbox, this will be your ultimate guide to using this program.
The book takes quite the circuitous route in the demo explanations, esp when moving back and forth to Maya, his explanation of proper file structure to integrate with Maya is sorely lacking. If you follow along, be prepared to get lost and left behind to find your own way through the file structure. I'll tell you right now, the best way to play in the mudbox is to start your project file in Maya (so you have a working file structure), then export an .obj file,then import into Mudbox and do your work that way. Also the demo videos on the DVD are super uneven in sound quality and sometimes the author is just wispering to the point of inaudibility. Chapter 3 files are a total corrupted joke, and Wiley(publisher) will just send you more corrupted un-unzippable files.Mudbox is super cool and powerful, and it must be very challenging to try to write for, but I feel that these kinds of texts, should really be worked through by the uninitiated and their input folded back into the final release, 'intro to Maya' had a lot of simillar issues where if you knew the program you would just work past any gaffes, but if you're just learning, the only thing you have is what they've told you, and that can be difficult when they lead you down a wrong path or leave you hanging at an inconvienient segue.
I wish the DVD was supplied with the book
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